![]() ![]() ![]() The exact timings of intangibility and interruptiblity, as well as directional airdodge distance and speed, are character-specific and scale uniformly. edge roll) do not affect, and are not affected by, this system. Intangibility maneuvers not mentioned (e.g. ![]() Staled dodges grant less intangibility, while ground dodges animate slower (therefore taking longer to finish) and directional airdodges grant less distance. When a player uses a sidestep, roll, or airdodge, their dodges become one level more stale, with a maximum staleness of 5 levels. The mechanic is named after stale-move negation, though it is otherwise unrelated. In general, the mechanic causes dodges to become slower and more vulnerable if spammed in a short amount of time. Ultimate that penalizes players for overusing dodges. Dodge staling is a mechanic in Super Smash Bros. ![]()
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